// What is Digital Nutrition?
- Digital Citizenship: developing responsible and well-informed cyber-citizens
- Digital Health and Wellbeing: Best practice principles for healthy engagement in digital devices and screen technology
- Social and Emotional Learning (SEL): important skills for 21st-century learners, this includes skills like self-control. emotion-regulation and motivation.
- Plugged in parenting: understanding digital cultures and practices that young people engage in, 'screen-time' limits/boundaries and guidelines, and how to set these for toddlers to teens.
- Cyberpsychology: exploring the way that consumer technology is shaping human behaviour (and therefore relationships, communication, cognitions, and mental health)
- Identification and evaluation of ‘healthy’ online tools, apps, games and design elements which promote learning, socialisation, language development and literacy.
- Promotion of serious games, pro-social games, educational games outside of the mainstream/commercial games industry as a healthier alternative and supplement to our 'digital diet'.
// What Digital Nutrition is not (directly) about:
- Cyber-safety (instead try: The Office of the e-Safety Commissioner)
- Cyber-bullying (instead try: Project Rockit and The Office of the e-Safety Commissioner)
- Delivering therapeutic/mental health solutions online (instead visit: Reach Out, Young and Well CRC and headspace)
Each of these topics has an extensive range of excellent resources and information dedicated to addressing them. Digital Nutrition doesn't seek to double up on delving into these, although of course there is some overlap as the digital world is dynamic and complex.
This is the NSW Department of Education's model of Digital Citizenship - which you can find in their Social Media Policy from 2011. You can see that Digital Nutrition would fall into aspects of Digital Health and Wellbeing, Digital Relationships and Digital Conduct (or 'nettiquette')